Train your eye to identify ideal squares for your knight, evaluate weak squares in the opponent’s camp, and recognize the structural cues that make an outpost possible.
Example 1:



The knight has arrived!
Example 2: It's important to use "wishful thinking" sometimes and pretend like your knight could get anywhere on the board. Where would you like it to go in this position?

If you said "f5", you were absolutely right! Now it's time to be realistic and find a way to get there! 1.Nd1!

The knight is going to e3 and then to f5 - Black can't prevent the maneuver!